![]() I am keen to see how they make the UI more easy to modify win the code, adding better customization – which might make the C coded areas open to the public through python. Here there is a head, and the priorities are less about features and more UI centric and some workflow with what can be done – there is a clear and pragmatic agenda.īut it’s a nice symbiosis, Blender works on the source features and backend – and BFA works on the UI…. Will always be slow… it’s nice to see people think – but getting great tools, addons or modifications done quickly and have them voted in for future releases… Bforartists is like night and day compared to that development cycles. I prefer less “specialized” and consistent workflows in all software, so it’s nice.įrom what I know, the development of Blender, being opensource, is political and comittee based – there is no president/prime minister calling the final judgement and guiding the whole diplomatic process forward with a particular agenda – so it’s slow and buerecratic. not threatening and welcome – and really, great. If they make UI improvements to the source code of Blender, it will be included on the hundreds of improvements already done here… so it’s good, saves us work, but also. ![]() I feel the development is lightyears ahead of Blenders UI development, and will always be. It was nice when I noticed the topics mentioned in the live video have already been implimented into Bforartists in a number of various ways – so I know the UI system of BFA is working. but it’s curious to know they are aware it exists. didin’t make sense, clearly not understanding the vision of why this fork. I then clarified a bit on the goals and chuckled to myself to see some points he continued talking about already implemented into Bforartists. He thought we were trying to assimulate or mold Blender to be more like Autodesk, and mentioned it – saying he didn’t want to start any wars with that – fair enough. ![]() I went on the live and mentioned Bforartists.
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